![]() Regardless, purchase "Below Zero" on the Switch is portability and the ease of playing anywhere is a requisite for you. Needless to say that the Switch version of Subnautica does not perform like its predecessor did on other consoles. "Below Zero" is a phenomenal game overall, but a bad deal on the Switch. Steer clear of them and the sea monkeys! Overall, the performance issues need a resolution in the upcoming months as more and more games come out with long-standing issues upon release. Nonetheless, the game is definitely playable albeit a slow process, but for the foreseeable future, I would recommend to players that bigger bases should be avoided or segment parts of your base around an entire biome although, that might prove more of an issue since there are still countless fauna that are aggressive to players in all biomes. SUBNAUTICA BELOW ZERO PS4 PERFORMANCE SERIES"Below Zero is nowhere near that." The Subnautica series is built on the horror-survival and beauty of the underwater biomes, and to see textures or complete structures not render in due to performance issues make it piping hot mess of a game rather than an artic quest of family, science, and discovery.ĭo you want to see your metal Sea Truck look as though it's an old PlayStation 3 rendering or as if it has a bumpy texture? No? I didn't think so. "Subnautica" also dealt with rendering issues, but all it took was for the player to stand still momentarily and structures/textures would instantly appear. "Subnautica" also experiences some significant drops in frames when player bases got all bad and bougie, but the fact that the game seems as though its running around 25 frames per second (FPS) and messes with the renderings of textures severely takes away from the gaming experience. Most of the time, it feels like you're competing for time-not because there are timed events in the game-but due to the fact that the Switch version crashes quite a bit when too many things happen at once.Ī few particular crashes of mine resulted from the construction of my base and the addition of Moonpools (for vehicle docking) and both the interior and exterior grow beds for cultivating the useful flora of Planet 4546B. Nonetheless, the Switch version of "Below Zero" strips away from that "thalassophobic" underwater survival experience. If anything, my second-generation PlayStation 4 and first-generation Xbox One run games like Subnautica-which carry a heavy list of bugs, patches, and performance issues-with relative ease. To be fair, the Switch is not a AAA game powerhouse like gaming rigs and other consoles such as the PlayStation 5 or the Xbox Series X. "Below Zero's" performance on the Switch is nothing sure of laggy, choppy, and rather intrusive on the overall gaming experience. "Below Zero's" technical issues take it from subzero temperatures to lukewarm, however. All in all, the gameplay is fantastic and an improved take on a phenomenal system. This does take away slightly from the survival aspect of "Below Zero" since its relatively less scary, but there still are some formidable creatures. Due to this, resource gathering is much easier since most resources and items are doubled up and bunched up together in the respective 25 biomes (most of which repeat and some of which are small overall.) A smaller map means less fauna, and less fauna also means fewer intimidating leviathans as the game does not feature the anxiety-inducing trinity of leviathans from "Subnautica": the Reaper Leviathan, the Ghost Leviathan, and the Sea Dragon Leviathan. Unlike "Subnautica," which contained a variety of shallower biomes and dark deep-sea biomes, most of "Below Zero's" more extensive biomes like beneath other biomes. However, there are great differences in difficulty and resource gathering since "Below Zero" is about 25% smaller than its predecessor. Scanning is still the cornerstone of the game, and both building and crafting are identical to "Subnautica" as before. The gameplay of "Below Zero" is both better and different in multiple regards than the original "Subnautica." Crafting is made easier since you can now pin recipes and have a visual indication of what you need to craft certain items, and it still maintains the survival aspects of discovering modules and blueprints that contain the information for craftable items, vehicles, and more. There's newish gameplay to account for the added story and smaller open world. ![]()
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